
Creation games provide an accessible setting for landscape architects to craft “digital landscapes,” merging traditional expertise with virtual flexibility. Through interviews with landscape architecture graduates, this study identifies emergent attitudes – self-imposed boundaries, co-creative roles, and iterative design strategies – demonstrating how design professionals adapt actual natural and built environment practices to unconstrained virtual spaces. Landscape architect participants revealed ways these virtual spaces go beyond physical constraints while still drawing on non-digital expertise, offering new avenues for prototyping and visualization. The results suggest that these parallel worlds serve multiple functions: from speculative experimentation and professional-level visualization to purely recreational exploration. In highlighting the potential for specialized digital tools and expanded human-computer interactions, the study opens new avenues for evolving landscape architecture practices.
Autor / Author: | Rosell, Auriga Joy; Navarra, Nappy |
Institution / Institution: | University of the Philippines Diliman, Quezon City/Philippines; University of the Philippines Diliman, Quezon City/Philippines |
Seitenzahl / Pages: | 9 |
Sprache / Language: | Englisch |
Veröffentlichung / Publication: | JoDLA – Journal of Digital Landscape Architecture, 10-2025 |
Tagung / Conference: | Digital Landscape Architecture 2025 – Collaboration |
Veranstaltungsort, -datum / Venue, Date: | Dessau Campus of Anhalt University, Germany 04-06-25 - 07-06-25 |
Schlüsselwörter (de): | |
Keywords (en): | Digital landscapes, human-computer interaction, creation games, emergent patterns, games user research |
Paper review type: | Full Paper Review |
DOI: | doi:10.14627/537754068 |
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