Journal of Digital Landscape Architecture

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Radiant Landscapes: Painterly 3D Representations Using Gaussian Splatting

This paper explores 3D Gaussian Splatting (3DGS) as a method for artistic and analytical landscape representation, extending point clouds beyond geometric accuracy to convey painterly, volumetric, and immersive qualities of a site. Leveraging mobile-device capture, open-source 3DGS tools, and Blender-based visualization, the study demonstrates how dense vegetation, reflective surfaces, and subtle atmospheric effects can be represented – challenges that often exceed the capabilities of conventional LiDAR and Structure-from-Motion (SfM) methods. 3DGS encodes scenes as volumetric splats with color, opacity, and reflectivity attributes, producing renderings that are simultaneously impressionistic and photorealistic while enabling real-time navigation – even on modest hardware. The findings indicate that 3DGS transforms static 3D datasets into expressive, spatially coherent environments. It bridges traditional geometric documentation with perceptual and atmospheric insight.

Autor / Author: Ihle, Marc-Eduard
Institution / Institution: The Arctic University of Norway, Tromsø/Norway
Seitenzahl / Pages: 14
Sprache / Language: Englisch
Veröffentlichung / Publication: JoDLA – Journal of Digital Landscape Architecture, 11-2026
Tagung / Conference: Digital Landscape Architecture 2026 – Cutting Edge
Veranstaltungsort, -datum / Venue, Date: University College Dublin (UCD), Ireland 28-05-26 - 29-05-26
Schlüsselwörter (de):
Keywords (en): 3D Gaussian splatting, radiance-based modelling, immersive visualization, landscape representation
Paper review type: Full Paper Review
DOI: doi:10.14627/537770023
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