This paper explores 3D Gaussian Splatting (3DGS) as a method for artistic and analytical landscape representation, extending point clouds beyond geometric accuracy to convey painterly, volumetric, and immersive qualities of a site. Leveraging mobile-device capture, open-source 3DGS tools, and Blender-based visualization, the study demonstrates how dense vegetation, reflective surfaces, and subtle atmospheric effects can be represented – challenges that often exceed the capabilities of conventional LiDAR and Structure-from-Motion (SfM) methods. 3DGS encodes scenes as volumetric splats with color, opacity, and reflectivity attributes, producing renderings that are simultaneously impressionistic and photorealistic while enabling real-time navigation – even on modest hardware. The findings indicate that 3DGS transforms static 3D datasets into expressive, spatially coherent environments. It bridges traditional geometric documentation with perceptual and atmospheric insight.
| Autor / Author: | Ihle, Marc-Eduard |
| Institution / Institution: | The Arctic University of Norway, Tromsø/Norway |
| Seitenzahl / Pages: | 14 |
| Sprache / Language: | Englisch |
| Veröffentlichung / Publication: | JoDLA – Journal of Digital Landscape Architecture, 11-2026 |
| Tagung / Conference: | Digital Landscape Architecture 2026 – Cutting Edge |
| Veranstaltungsort, -datum / Venue, Date: | University College Dublin (UCD), Ireland 28-05-26 - 29-05-26 |
| Schlüsselwörter (de): | |
| Keywords (en): | 3D Gaussian splatting, radiance-based modelling, immersive visualization, landscape representation |
| Paper review type: | Full Paper Review |
| DOI: | doi:10.14627/537770023 |
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