Journal of Digital Landscape Architecture

Seite drucken

Which Tangible or Intangible Elements of Streetscape are More Critical for Pedestrian Comfort? – Focus on Immersive Virtual Reality Simulation

In this study, we present an immersive simulation technique for tangible and intangible elements in a streetscape using virtual reality. We used a simulation production method based on 3D modelling to produce a virtual reality (VR) simulation and created the VR contents using Unreal Engine 4. We conducted an immersive VR experiment and evaluated the influence of the tangible and intangible elements of the streetscape on pedestrian comfort using the analytic hierarchy process evaluation method. Through this evaluation, it was possible to recognize the importance of the intangible elements of the streetscape and confirm that the street planting elements are relatively important. We confirmed the possibility of using VR to integrate and evaluate the tangible and intangible elements of a streetscape on a single platform.

Autor / Author: Piao, Zaixian; Lee, Yumi
Institution / Institution: Seoul National University, Seoul/South Korea; Seoul National University, Seoul/South Korea
Seitenzahl / Pages: 10
Sprache / Language: Englisch
Veröffentlichung / Publication: JoDLA – Journal of Digital Landscape Architecture, 7-2022
Tagung / Conference: Digital Landscape Architecture 2022 – Hybrid Landscapes
Veranstaltungsort, -datum / Venue, Date: Harvard University, Cambridge Mass, USA 09-06-22 - 10-06-22
Schlüsselwörter (de):
Keywords (en): Digital twin, landscape simulation, Unreal Engine 4, analytic hierarchy process
Paper review type: Full Paper Review
DOI: doi:10.14627/537724039
7359 -