The currently used 3D simulation technology cannot bring people a vicarious and immersive experience, and the operation of related software is inconvenient. This research has constructed a landscape virtual simulation platform, which can realize the real-time human-computer interaction and interaction between display and teaching research, by using the common software SketchUp and cooperating with the self-developed virtual visualization platform DVS3D, as well as the real-time walk-in 3D virtual reality interactive system known as G-Magic. This article describes the application of the simulation platform in an undergraduate graduation project.
Autor / Author: | Ye, Chen; Minghan, An |
Institution / Institution: | Southeast University, Nanjing, China; Southeast University, Nanjing, China |
Seitenzahl / Pages: | 9 |
Sprache / Language: | Englisch |
Veröffentlichung / Publication: | JoDLA − Journal of Digital Landscape Architecture, 1-2016 |
Tagung / Conference: | Digital Landscape Architecture 2016 – Representing, Evaluating and Designing Landscapes: Digital Approaches |
Veranstaltungsort, -datum / Venue, Date: | Istanbul, Turkey 01-06-16 - 03-06-16 |
Schlüsselwörter (de): | |
Keywords (en): | Landscape virtual simulation platform, real-time interaction, real spatial scale, 3D immersive |
Paper review type: | Full Paper Review |
DOI: | doi:10.14627/537612039 |
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