Advancements in the field of reality capture technology are transforming the process of obtaining digital spatial data of our environment. 3D scanning software are initially born as simple touristic 3D visualization (e. g. Photosynth) of archaeological and/or architectural sites or cultural assets (e. g. statues, fountains and so on), nowadays allow to reconstruct impressive photorealistic 3D models in short time and at very low costs. This paper will discuss how the geometry and texture of landscape objects (such as trees, statues, furniture and etc.) can be automatically constructed, modelled and visualized from digital imagery using a basic camera and freely-available open-source software called 123D Catch by Autodesk. In terms of 3D modelling study illustrate a fully automatic approach for the alignment of scans without the need for any artificial markers or manual interaction. The results of 13 landscape elements derived from software package are compared with reference data in order to analyse the accuracy and reliability of such objects in landscape design modelling.
Autor / Author: | Benliay, Ahmet; Akbiyik, Isa Eren |
Institution / Institution: | Akdeniz University, Antalya, Turkey; Akdeniz University, Antalya, Turkey |
Seitenzahl / Pages: | 6 |
Sprache / Language: | Englisch |
Veröffentlichung / Publication: | JoDLA − Journal of Digital Landscape Architecture, 1-2016 |
Tagung / Conference: | Digital Landscape Architecture 2016 – Representing, Evaluating and Designing Landscapes: Digital Approaches |
Veranstaltungsort, -datum / Venue, Date: | Istanbul, Turkey 01-06-16 - 03-06-16 |
Schlüsselwörter (de): | |
Keywords (en): | Landscape design, 3D modelling, 123D catch, camera |
Paper review type: | Full Paper Review |
DOI: | doi:10.14627/537612009 |
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