Journal of Digital Landscape Architecture

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Photorealistic Visualization of Quarry RegenerationUsing UAV Imagery and Game-Engine Rendering

The presented case study examines the visualization of a multi-stage quarry regeneration project. We employed georeferenced GIS data, UAV imagery, Unreal Engine, and Blender motion tracking to produce a continuous video simulation of the quarry’s future state. By using motion tracking in Blender, we extracted reference points to align real-world imagery with the digital scene. The resulting camera path was exported to Unreal Engine for high-fidelity visualization. This workflow provides a robust method for dynamic camera positioning, ensuring seamless alignment between the 3D models and the actual terrain across the video sequence.

Autor / Author: Fialová, Zuzana; Sedláček, Jozef; Urban, Vojtěch; Klepárník, Radim
Institution / Institution: Mendel University in Brno/Czechia; Mendel University in Brno/Czechia; Mendel University in Brno/Czechia; Mendel University in Brno/Czechia
Seitenzahl / Pages: 8
Sprache / Language: Englisch
Veröffentlichung / Publication: JoDLA – Journal of Digital Landscape Architecture, 11-2026
Tagung / Conference: Digital Landscape Architecture 2026 – Cutting Edge
Veranstaltungsort, -datum / Venue, Date: University College Dublin (UCD), Ireland 28-05-26 - 29-05-26
Schlüsselwörter (de):
Keywords (en): Quarry regeneration, motion tracking, Unreal Engine, landscape visualization, UAV, georeferenced workflow
Paper review type: Full Paper Review
DOI: doi:10.14627/537770028
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