The presented case study examines the visualization of a multi-stage quarry regeneration project. We employed georeferenced GIS data, UAV imagery, Unreal Engine, and Blender motion tracking to produce a continuous video simulation of the quarry’s future state. By using motion tracking in Blender, we extracted reference points to align real-world imagery with the digital scene. The resulting camera path was exported to Unreal Engine for high-fidelity visualization. This workflow provides a robust method for dynamic camera positioning, ensuring seamless alignment between the 3D models and the actual terrain across the video sequence.
| Autor / Author: | Fialová, Zuzana; Sedláček, Jozef; Urban, Vojtěch; Klepárník, Radim |
| Institution / Institution: | Mendel University in Brno/Czechia; Mendel University in Brno/Czechia; Mendel University in Brno/Czechia; Mendel University in Brno/Czechia |
| Seitenzahl / Pages: | 8 |
| Sprache / Language: | Englisch |
| Veröffentlichung / Publication: | JoDLA – Journal of Digital Landscape Architecture, 11-2026 |
| Tagung / Conference: | Digital Landscape Architecture 2026 – Cutting Edge |
| Veranstaltungsort, -datum / Venue, Date: | University College Dublin (UCD), Ireland 28-05-26 - 29-05-26 |
| Schlüsselwörter (de): | |
| Keywords (en): | Quarry regeneration, motion tracking, Unreal Engine, landscape visualization, UAV, georeferenced workflow |
| Paper review type: | Full Paper Review |
| DOI: | doi:10.14627/537770028 |
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