Hand tracking enables more direct, embodied interaction in virtual reality (VR), yet its practical value for creating urban and landscape design interventions remains under-examined. This paper presents a VR simulator that enables users to explore a site and propose spatial interventions through hand-tracking interaction, transforming design into an embodied act of spatial exploration and making. A pilot user study (N=5) examined the simulator’s usability and user experience. Results suggest that hand tracking supports the full interaction and provides practical advantages during immersive design activity. This paper contributes a hand-tracking-enabled VR interaction approach and derives design implications for accessible urban and landscape design with lay participants.
| Autor / Author: | Wang, Mengdie |
| Institution / Institution: | Nanyang Technological University Singapore |
| Seitenzahl / Pages: | 8 |
| Sprache / Language: | Englisch |
| Veröffentlichung / Publication: | JoDLA – Journal of Digital Landscape Architecture, 11-2026 |
| Tagung / Conference: | Digital Landscape Architecture 2026 – Cutting Edge |
| Veranstaltungsort, -datum / Venue, Date: | University College Dublin (UCD), Ireland 28-05-26 - 29-05-26 |
| Schlüsselwörter (de): | |
| Keywords (en): | Virtual Reality, hand tracking, simulator, participatory design |
| Paper review type: | Full Paper Review |
| DOI: | doi:10.14627/537770029 |
Diese Website nutzt Cookies, um ihre Dienste anbieten zu können und Zugriffe zu analysieren. Dabei ist uns der Datenschutz sehr wichtig.
Legen Sie hier Ihre Cookie-Einstellungen fest. Sie können Sie jederzeit auf der Seite Cookie-Informationen ändern.