Research in landscape architecture and adjacent fields uses game engines to create serious games and experimental environments, but precise quantification and analysis of those environments can be problematic when the visualization and analysis software are not directly compatible. In response, ESRI and Unity have developed a pipeline to port ArcGIS data into Unity, but the process of moving data from a Unity-based program back into ArcGIS has received considerably less attention. This descriptive paper, therefore, addresses the Unity-to-GIS pipeline by developing an open-source workflow for extracting spatial data from a virtual environment in Unity and transferring the same into ArcGIS Pro for spatial analysis.
Autor / Author: | Evans, David; Johnson, Scott; Chamberlain, Brent |
Institution / Institution: | Utah State University, Utah/USA; Utah State University, Utah/USA; Utah State University, Utah/USA |
Seitenzahl / Pages: | 8 |
Sprache / Language: | Englisch |
Veröffentlichung / Publication: | JoDLA – Journal of Digital Landscape Architecture, 8-2023 |
Tagung / Conference: | Digital Landscape Architecture 2023 – Future Resilient Landscapes |
Veranstaltungsort, -datum / Venue, Date: | Dessau Campus of Anhalt University, Germany 24-05-23 - 27-05-23 |
Schlüsselwörter (de): | |
Keywords (en): | Unity, ArcGIS, Virtual Reality, spatial analysis |
Paper review type: | Full Paper Review |
DOI: | doi:10.14627/537740054 |
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