
This paper tests a series of point clouds created between 2019 – 2021 to capture changes in the vegetation structure of a particular area and subsequently to visualize possible future scenarios using Unreal engine. The case-study area has encountered a significant decline of pine species, therefore a future scenario without any pines is proposed. The point cloud is used as an alternative to the landscape model, which is created from scratch. Any proposed changes in the landscape were made directly in the point cloud. The advantage of this procedure is that the landscape is captured in the current state with a relatively good amount of detail and allows the observer to choose any viewpoint. The game engine software is used to test various light and atmospheric conditions.
Autor / Author: | Fialová, Zuzana; Klepárník, Radim; Sedláček, Jozef |
Institution / Institution: | Mendel University, Brno/Czech Republic; Mendel University, Brno/Czech Republic; Mendel University, Brno/Czech Republic |
Seitenzahl / Pages: | 9 |
Sprache / Language: | Englisch |
Veröffentlichung / Publication: | JoDLA – Journal of Digital Landscape Architecture, 7-2022 |
Tagung / Conference: | Digital Landscape Architecture 2022 – Hybrid Landscapes |
Veranstaltungsort, -datum / Venue, Date: | Harvard University, Cambridge Mass, USA 09-06-22 - 10-06-22 |
Schlüsselwörter (de): | |
Keywords (en): | Point cloud, landscape model, UAV, Unreal Engine |
Paper review type: | Full Paper Review |
DOI: | doi:10.14627/537724029 |
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