
The urban landscape is becoming denser, spreading not only horizontally but also vertically above and underground. In the fields of landscape architecture and urban landscape planning, today’s digital models especially employed as virtual reality applications have significant limitations when it comes to a holistic perception of the urban environment. The work described in this paper attempts to develop ways of creating a virtual reality application which allows users to navigate through a digital environment at a large scale while retaining a high overall level of feature details. Some new approaches to data acquisition, audio visual parity, navigation and scaling in the digital environment and at dynamic levels of detail have been developed to this effect.
Autor / Author: | Vollmer, Matthias; Häusler, Dennis; Gutscher, Fabian; Girot, Christophe; Schrotter, Gerhard |
Institution / Institution: | ETH Zurich/Switzerland; ETH Zurich/Switzerland; ETH Zurich/Switzerland; Geomatics + Surveying, City of Zurich/Switzerland |
Seitenzahl / Pages: | 13 |
Sprache / Language: | Englisch |
Veröffentlichung / Publication: | JoDLA – Journal of Digital Landscape Architecture, 7-2022 |
Tagung / Conference: | Digital Landscape Architecture 2022 – Hybrid Landscapes |
Veranstaltungsort, -datum / Venue, Date: | Harvard University, Cambridge Mass, USA 09-06-22 - 10-06-22 |
Schlüsselwörter (de): | |
Keywords (en): | Urban landscape, spatial perception, VR, game engine, point cloud |
Paper review type: | Full Paper Review |
DOI: | doi:10.14627/537724037 |
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