The human brain is wired for spatial thinking, and research has demonstrated that spatial visualization abilities can be improved through education. This paper describes the uses of cutting edge technology and games to grow spatial thinking, improve spatial design, and solidify landscape planning concepts within the classroom. Specifically, this paper discusses how SimCity 2013, ESRI CityEngine and the Oculus Rift were embedded within a graduate level landscape planning course to see if it improved students understanding of spatial concepts and interest in using related new technologies. While the paper provides a narrative of the experience, some interesting results from student evaluations were discovered. Primarily, that they thoroughly enjoyed using SimCity, that CityEngine was not quite as fun, but that students wanted to spend more time using the technology.
Autor / Author: | Chamberlain, Brent |
Institution / Institution: | Kansas State University, Manhattan, KS, USA |
Seitenzahl / Pages: | 8 |
Sprache / Language: | Englisch |
Veröffentlichung / Publication: | Peer Reviewed Proceedings of Digital Landscape Architecture 2015 at Anhalt University of Applied Sciences |
Tagung / Conference: | Digital Landscape Architecture 2015 – Landscape Architecture and Planning |
Veranstaltungsort, -datum / Venue, Date: | Dessau, Germany 04-06-15 - 06-06-15 |
Schlüsselwörter (de): | |
Keywords (en): | Teaching, landscape planning concepts |
Paper review type: | Full Paper Review |
DOI: |
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