
Playful interaction can be a gateway to engagement. Vivid, dynamic and tangible tools can appeal to audiences that may be out of reach for more direct interaction. This paper presents a criteriabased development of a custom AR sandbox and explores a novel approach for utilizing its features to facilitate audience engagement in a broader approach to initiate a transformative process towards flood resilience. The bespoke hardware and software solution has demonstrated its effectiveness in initial field tests as a tool to spark curiosity and engagement between audiences and experts. This approach provides a valuable opportunity to communicate specific information at a low threshold to target group.
Autor / Author: | Schünemann, Malte; Gärtner, Jannis; Taeger, Stefan; Lensing, Philipp |
Institution / Institution: | University of Applied Sciences Osnabrück, Osnabrück/Germany; University of Applied Sciences Osnabrück, Osnabrück/Germany; University of Applied Sciences Osnabrück, Osnabrück/Germany; University of Applied Sciences Osnabrück, Osnabrück/Germany |
Seitenzahl / Pages: | 10 |
Sprache / Language: | Englisch |
Veröffentlichung / Publication: | JoDLA – Journal of Digital Landscape Architecture, 10-2025 |
Tagung / Conference: | Digital Landscape Architecture 2025 – Collaboration |
Veranstaltungsort, -datum / Venue, Date: | Dessau Campus of Anhalt University, Germany 04-06-25 - 07-06-25 |
Schlüsselwörter (de): | |
Keywords (en): | Sandbox, simulation, participation, hydrodynamic, co-creativity |
Paper review type: | Full Paper Review |
DOI: | doi:10.14627/537754003 |
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