
Virtual reality (VR) has been evaluated as a design tool in a variety of different tasks but incorporating it in planting design workflows has not been thoroughly researched. This paper describes the creation of a VR workflow to facilitate planting design natively in VR and evaluates students’ experience designing in VR. Students responded positively to the use of VR and believed that it helped improve their planting designs. Evaluation of the designs suggest that improved spatial awareness had direct impact on student design decisions. However, students reported a steep learning curve technologically, and some frustration with a lack of precision within the VR environment.
Autor / Author: | Springer, Becca; George, Benjamin H. |
Institution / Institution: | Utah State University/USA; Utah State University/USA |
Seitenzahl / Pages: | 8 |
Sprache / Language: | Englisch |
Veröffentlichung / Publication: | JoDLA – Journal of Digital Landscape Architecture, 10-2025 |
Tagung / Conference: | Digital Landscape Architecture 2025 – Collaboration |
Veranstaltungsort, -datum / Venue, Date: | Dessau Campus of Anhalt University, Germany 04-06-25 - 07-06-25 |
Schlüsselwörter (de): | |
Keywords (en): | Virtual reality, visualization, planting design |
Paper review type: | Full Paper Review |
DOI: | doi:10.14627/537754056 |
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