Journal of Digital Landscape Architecture

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The World’s Tallest Plants in a Single Glasshouse: Creating a Utopian Virtual Reality Diorama

After decades of development, virtual reality (VR) systems for the masses seem finally just around the corner. This paper presents a practical opportunity for the use of VR in a botanical museum context using a popular game engine and an already available developer version of a head-mounted display. The authors describe the creation of the VR exhibit, a fantastic landscape accessible with roller coaster ride amidst an impressive glasshouse with lifelike 3D plants. It also examines the merits and limitations of this VR diorama including some preliminary results from user feedback.
Autor / Author:Paar, Philip; Grotz, Kathrin; Kahraman, Burak; Schliep, Jan Walter; Dapper, Timm
Institution / Institution:Laubwerk GmbH, Potsdam, Germany; Botanisches Museum und Botanischer Garten Berlin-Dahlem, Germany; Laubwerk GmbH, Potsdam, Germany; Laubwerk GmbH, Potsdam, Germany; Laubwerk GmbH, Potsdam, Germany
Seitenzahl / Pages:7
Sprache / Language: Englisch
Veröffentlichung / Publication:JoDLA − Journal of Digital Landscape Architecture, 1-2016
Tagung / Conference:Digital Landscape Architecture 2016 – Representing, Evaluating and Designing Landscapes: Digital Approaches
Veranstaltungsort, -datum / Venue, Date: Istanbul, Turkey 01.06.2016 03.06.2016
Keywords (en)Virtual reality, virtual environments, 3D plants, game engines, museums
Paper review type:Full Paper Review
DOI:doi:10.14627/537612014
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