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Crash Course or Course Crash: Gaming, VR and a Pedagogical Approach

The human brain is wired for spatial thinking, and re­search has demonstrated that spatial visualization abilities can be improved through edu­cation. This paper describes the uses of cutting edge technology and games to grow spatial thinking, improve spatial design, and solidify land­scape planning concepts within the classroom. Specifically, this paper discusses how SimCity 2013, ESRI CityEngine and the Oculus Rift were embedded within a graduate level landscape planning course to see if it improved students understanding of spatial concepts and interest in using related new technologies. While the paper provides a narrative of the experience, some interesting results from student evaluations were discovered. Primarily, that they thoroughly enjoyed using SimCity, that CityEngine was not quite as fun, but that students wanted to spend more time using the technology.
Autor / Author:Chamberlain, Brent
Institution / Institution:Kansas State University, Manhattan, KS, USA
Seitenzahl / Pages:8
Sprache / Language: Englisch
Veröffentlichung / Publication:Peer Reviewed Proceedings of Digital Landscape Architecture 2015 at Anhalt University of Applied Sciences
Tagung / Conference:Digital Landscape Architecture 2015 – Landscape Architecture and Planning
Veranstaltungsort, -datum / Venue, Date: Dessau, Germany 04.06.2015 06.06.2015
Keywords (en)Teaching, landscape planning concepts
Paper review type:Full Paper Review
DOI:
1840 -